Monday, March 5, 2012

Karagga's palace first run

We ran Karagga's palace for the first time. Cleared the operation in 4 hours and change. It was a really fun and well designed operation, just like Eternity Vault. I would say it's more challenging than EV, we were slightly more geared, since we had additional time for gearing up between the operations, yet it still took us longer with more wipes. One thing that disappointed me a bit is that this operation has many more trash groups and much harder ones. Feels a bit like an artificial way to make the op longer.

Also the difficulty design seems a bit strange, it's not an increasing difficulty ladder like EV, with the last boss being the toughest one, the forth boss, "G4-BC Heavy Fabricator" seemed much tougher than Karagga himself, which is the last boss.
A quick run through the encounters, just like my last boss, this is not meant as a raid guide, there are plenty of guides and videos. Just my own observations, thoughts and experience fighting them.

1st boss, Bonethrasher: The interesting thing about this one is that he can't be tanked, he just randomly chases a  group member. This is interesting and I found it really fun, the fight is chaotic and the targeted person has to kite him around. He also has 2 types of adds that needs to be taken down quickly. That's pretty much it, a not too hard introduction boss, we 1 shotted him and moved on.

2nd boss, Jarg and Sorno: These are actually 2 bosses, with different abilities and in a similar way to many WOW raids, they need to be taken down at the same time. The DPS and tanks has to divide between them, but since the entire fight is in the same room, the healers can heal everyone, which makes life easier for us healers. They have some common mechanics of avoiding bad things on the ground, move out of AOE attacks (BH flamethrower thing), grappling players and heals that needs to be interrupted.

3rd boss, Foreman crusher the Slavedriver: The special mechanic of this boss is an occasional frenzy causing him to do serious damage. The tanks should kite him and use cooldowns when this happens and healers should be on their toes keeping the tanks up. There are also adds that needs to be burned. We got him down on the second try, after we learned the mechanics. Not a very exciting or unique boss.

4th boss, G4-BC Heavy Fabricator: This is where things turn very unique. You have 3 control panels which control screens with the "Tower of Hanoi" with 3 blocks puzzle. Pretty simple puzzle on itself, but add keeping up with everything else on screen and it gets pretty confusing. If you aren't familiar with it, here's the wiki page: Tower of Hanoi. You need to keep 2 people at the controls and 6 down where the boss is. When all the blocks are arranged at 1 of the positions, the people at the control can hit a button that burns the boss, increasing the damage he takes significantly. Next the blocks needs to move to another position and the boss as well, for the next fire to hit the boss. This should be repeated until the boss is dead. In addition there are bot adds of 2 types, stunning and mine droids, both near the boss and the controls. You need to keep a healer and a DPS at the controls, so the healer can heal the adds damage on the control people, alternately you can keep 2 DPS at the controls, but this lowers the DPS on the boss and risk the people at the controls, so I wouldn't recommend this approach. This fight requires very good communication, the people at the controls has to coordinate perfectly to make sure the puzzle is solved every time ASAP, the control and boss groups need to make sure the boss is position correctly for each fire, the tanks needs to communicate because the boss has a debuff which requires tank switch. In addition, the stun bots needs to go down quickly or they'll stun the healer, which will cause the tank to die, the DPS needs to be fast because the enrage timer isn't very forgiving, the healer near the boss needs to keep up with healing his 6 people and the healer at the controls needs to worry about healing occasional adds damage and work on the puzzle correctly. If this list seems long it's because it is. I found this the hardest operation boss. So many points where you can fail, so many things to worry about, high healing and DPS requirements. I lost count of how many wipes we had, I think overall we spent over 1.5 hours just on this boss.

After some annoying and rather challenging trash groups, you reach the end boss of KP.

5th boss, Karagga the Unyielding: Compared to the previous boss, Karagga is very easy. He has exploding mine droids adds that needs to be burned down quick, he has a magnetic debuff, which targets random player and pulls other players toward him, you need to run away from whoever gets this debuff. He creates fire patches on the ground that you need to stay away from and he target random players with drills that can't be avoided and needs to be healed. It's an interesting fight and the mechanics needs to be learned and dealt with, but if you got here, this won't be a problem for your group. We wiped once on him and got him on the second try. Pretty quick for an operation last boss.

Overall it's a fun and interesting raid, in my opinion the 4th boss is too hard and the last is a bit too easy, but it's nothing major that detracts from the enjoyable op experience.

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